Fighting Games: A Dying Genre

Gabriel Wong, Editor

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If you think of video games, you might think of titles like Rainbow Six Siege, Minecraft, Fortnite, Pokemon, and other more popular titles. Other than Smash Bros. Ultimate, which isn’t even a true fighting game, you can’t find many mainstream fighting games. You may say, isn’t Street Fighter popular? Street Fighter has sort of fallen out of style and fighting games are slowly being replaced by more fast paced shooter games. Fighting games aren’t new and flashy and the new gaming demographic that has been raised off of more fast paced games don’t gel to the ideas of fighting games and they support games like Fortnite and battle-royale games. They are just more popular and online figures such as Ninja, Tfue, Myth and other Fortnite streamers haven’t played or been said to support fighting games. There is another problem, the learning curve.


If you look at professionals play an action packed fighting game with flashy combos and amazing techs, it is easy to understand why one might gravitate toward wanting to learn how to play. It is easy to see why someone might want to play something that would impress peers, but there is an important step looked over people. Learning and becoming better at the game is the most important part. The learning curve doesn’t help this desire to improve at the game to impress others, because of how hard new players are punished for being bad. It is hard for someone to get better at the game if everyone around is better. The audience of children would be quickly driven out, and without the incentive of being more popular if you are good at the game it is unlikely that they will ever come back. If there are people who want to stay and get good they will have to learn the nuances of the game and learn new terms that people in the fighting game world already know by heart. Things such as “neutral” and “okie” will fly right over the heads of new players. It takes even intermediate players a long time before they truly know how to understand and implement the terms that they learn

With a lack of a growing audience, people will be discouraged when the combos and strings they aspire to do are out of their reach. They may have trouble learning how to play the game if they are coming from other titles and the moves might be too hard for a new player to manage. There will also be players that are simply outclassed by all of the people they fight against and will most likely quit. Bad habits and things that happen too often are extremely punished by good players. A good player will capitalize off of habits and will easily defeat an opponent. It is all just a matter of how good you are


Another problem is the hardware. There are problems with standard controllers when playing a fighting game. Sure, for shooting and moving they may work well, but in a fighting game they are hardly ever useful. Most of the time it requires a proper gaming controller to play the game. Seeing professionals using a certain type of controller will most of the time press amateurs to play with the same controller. These new controllers, if getting picked up by an experienced player, will have almost no resemblance to a normal controller. They will have to relearn how to play and will be worse and take a step back in their practice to get better. Not only are special controllers expensive, they are almost completely centered toward fighting games and are practically useless in a normal gaming scenario. Overall, fighting games are dying out. Rest in peace fighting games, it was fun while it lasted.